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Modpack Update - Leaf 'n' Logistics v1.2.0

Wed Sep 16, 2015 7:15 pm by Mailleweaver

I've submitted an update to the pack. It's mostly just to get the mods updated. There were a couple of notable changes, though:

  • Rice, seaweed, and cranberries can no longer be left planted on farmland; they'll pop out when they try to grow. They have to be planted on water, and you can only plant the crops, not the seeds. If you only have seeds and no crops, plant the seeds in farmland and bonemeal them to get crops, then plant the crops on water.
  • You can now plant crops instead of only seeds. This was to accommodate the changes to the above crops in Harvestcraft.
  • I replaced Chisel with Chisel 2, so don't be surprised when the interface is different. All the chisel blocks already existing should be fine. You can also now cut them up for microblocks.
  • Rotarycraft terraformers are still broken. Don't place any in the world. This is due to an accidental dependency on BuildCraft. Reika will likely fix this in the next version of his mods.
  • Item nodes should no longer void items when connected to storage drawers.
  • I've heard of a potential bug when creating JourneyMap waypoints, but haven't tested it. If you crash when creating a waypoint, just use an ender book and wait for the next pack version.

I'll update the server as soon as I see the pack hit the FTB launcher.

Here's the changelog:
Spoiler:


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