Worlds in 1.3

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Should I make a new default world or a new build world?

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Worlds in 1.3

Post by Mailleweaver on Tue Aug 07, 2012 9:53 pm

I'm upgrading to 1.3 at the momoment and I'd like to know what you guys thing about a new world for 1.3.

I want to make another world where established players can go to do standard survival play (outside of the challenge). I'll call this the Build world. The Default world will be the one that new players start in. Now, here's the confusing question:

Do you want to keep the current Default world and have a new Build world, or do you want a new Default world and the current map turned into a Build world?


Last edited by Mailleweaver on Sat Aug 11, 2012 3:55 pm; edited 1 time in total
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Re: Worlds in 1.3

Post by Rysiion on Tue Aug 07, 2012 10:24 pm

As much as I love my current tree, I think I would enjoy a new world...
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Re: Worlds in 1.3

Post by Blazinfox555 on Tue Aug 07, 2012 11:12 pm

I'm of mixed feelings on this subject. I love my old tree, but I really wanna make a new one too, just not sure what type or style. Lol.

I'll be fine with which ever.

Actually, I'm totally up for a new world.
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Re: Worlds in 1.3

Post by . on Wed Aug 08, 2012 12:47 pm

any news on the worlds? sincen im new, i think id kind of like to be on the same page as everyone on a new map. lol
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Re: Worlds in 1.3

Post by Keyrath on Wed Aug 08, 2012 12:52 pm

In case we get the new 1.3 default world, will there still be a "standard survival play" world? Because sometimes i just want to explore the world without the rules. I'd like something like the skyland portal we have now. For example with iron blocks instead of diamond which lead into the "new world".
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Re: Worlds in 1.3

Post by Lord_Dust_Bunny on Wed Aug 08, 2012 1:40 pm

Would I be able to start already as a Mushroom spirit in a new default world?
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Re: Worlds in 1.3

Post by Aiko_Niigata on Wed Aug 08, 2012 3:13 pm

Lord_Dust_Bunny wrote:Would I be able to start already as a Mushroom spirit in a new default world?
I hope not>Sad he wont let me be a snow spirit!
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Re: Worlds in 1.3

Post by Keyrath on Wed Aug 08, 2012 3:35 pm

Well, a mushroom is at least roughly comparable to a tree... Snow... Not really.^^
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Re: Worlds in 1.3

Post by Mailleweaver on Wed Aug 08, 2012 8:39 pm

There will be a standard survival world either way. I just want to know if people want the new map to be for it, or for the default world.
We'll also keep the current world, either way. It will just be used for whichever world isn't the new one.

Only people who have made a well-established tree in the default world will be able to get to (or at least build in) the non-challenge world. I just figure that a standard play world will help to keep people here when they start to get bored of the challenge, but the server will still mainly be a challenge server. Maybe it will be less empty this way.

Edit: And the non-challenge world will have an inventory separate from the other worlds, so nobody can cheat for materials. I guess we'll have to make a new market there. I might even enable the money system for it.
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Re: Worlds in 1.3

Post by Aiko_Niigata on Wed Aug 08, 2012 9:42 pm

Keyrath wrote:Well, a mushroom is at least roughly comparable to a tree... Snow... Not really.^^
All i have to say to this is
Evil or Very Mad

EDIT: And i would like to point out that mushrooms aren't even in the same species group as trees and fungi are not plants.


Last edited by Aiko_Niigata on Wed Aug 08, 2012 9:49 pm; edited 1 time in total (Reason for editing : FUN FACT)
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Re: Worlds in 1.3

Post by Mailleweaver on Wed Aug 08, 2012 10:54 pm

But mushrooms at least resemble living things while snow is just a bunch of crystals.
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Re: Worlds in 1.3

Post by Keyrath on Thu Aug 09, 2012 10:34 am

Plus, it would look rather awkward for snow lanes to go through a desert, if that is even possible... And you'd have to live in total darkness since torch and glowstone light melts snow and ice.
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Re: Worlds in 1.3

Post by zcd123 on Thu Aug 09, 2012 1:45 pm

Keyrath wrote:Plus, it would look rather awkward for snow lanes to go through a desert, if that is even possible... And you'd have to live in total darkness since torch and glowstone light melts snow and ice.
XD snow blocks don't melt

EDIT: and it also looks akward for wood lanes to go anywhere.

EDIT: its really annoying to be a tree :{P

EDIT: and it could possibly bring more people who don't want to be trees Razz
This also is why you probably should be more open minded about non-tree people.
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Re: Worlds in 1.3

Post by Aiko_Niigata on Thu Aug 09, 2012 1:58 pm

The more challenges there are the more likely it is for one to interest someone
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Re: Worlds in 1.3

Post by Mailleweaver on Thu Aug 09, 2012 7:17 pm

That's what all those other challenge servers out there are for. Razz
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Re: Worlds in 1.3

Post by . on Thu Aug 09, 2012 9:40 pm

On the new map, is there any way u can add our biome to our tree titles? For example, I'm an oak tree in a swamp, so I would be "swampy oak" or something like that. That way there will be less general "oaks"
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Re: Worlds in 1.3

Post by Mailleweaver on Sat Aug 11, 2012 4:00 pm

Ok, the maps have been changed. All who didn't get to share your preference in the polls... too bad, you should have been paying attention. Razz The poll ran for 4 or 5 days.

I'm still working on getting everything setup for the build world (figuring out how to let only some people get there and back, and doing permissions), but the regular world is ready for trees. Smile
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Re: Worlds in 1.3

Post by . on Sat Aug 11, 2012 4:02 pm

Did u like either my challenge idea or my biome name idea at all Maille?
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Re: Worlds in 1.3

Post by Rysiion on Sat Aug 11, 2012 8:00 pm

Yay! New world! Very Happy
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Re: Worlds in 1.3

Post by Lord_Dust_Bunny on Sat Aug 11, 2012 10:37 pm

Are there any Mushroom biomes in this new world, or unclaimed NPC villages? I want to find a nice place to settle.
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Re: Worlds in 1.3

Post by Mailleweaver on Mon Aug 13, 2012 2:58 am

Swimr16 wrote:Did u like either my challenge idea or my biome name idea at all Maille?
I've already started working on spawn.

Adding biomes to the names would make things overly complicated. I already have to have different permissions groups for the current names, and adding more groups just to add biomes for every tree type would make it like 8 times as complicated.

The more admin stuff I have to do, the less time I have to play, the less fun I have, the more likely I am to just abandon the server altogether. That's why I say I'm a bad admin; I really only run the server for myself. Besides, my heart hasn't been in it since Syhd left. I only try to keep people happy so at least a few will hang around and I don't end up just playing by myself... I don't want to be alone. No

If one of the other admins wants to set up and manage challenges and such, I'd be all for it, but it's all I can do just to keep the basics running.

I'm sorry if I seem unpleasant. It's just that the past few months have been rough on me emotionally. Nothing against you.
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Re: Worlds in 1.3

Post by . on Mon Aug 13, 2012 7:01 am

Sad ok I'm sorry
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