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Which would be your favourite sprite?

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Still alive Empty Still alive

Post by Althing Mon Dec 16, 2013 9:21 am

Time passes quickly when your busy…
I was just thinking how it's been a while since I've been here.

So I am in theory still playing, however things have been busy.
• Dog problems
• Family problems
• Increased hours at work
• Snow to constantly shovel..

and to top it all off, I'm seeking further education.
Which boils down to having very little time for Minecraft lately.

The one bright side though is that my courses involve programming in Java.
It's possible that I may return with a completed Minecraft mod for the Tree challenge. (with support for all 3rd party trees)
I've laid out alot of the features in my head while doing stuff like shovelling snow, and tried to keep things within the realm of possibility.
So the features i envisage are primarily a twist on normal MC blocks/elements as well as things I've seen multiple times in other mods.

I've also created ideas how to create another balanced set of rules for Fire, Water and Earth Sprites.
Also based off elements that should be possible to easily implement.

Small preview:
Water & Tree Sprites are allied.
- They can live in peace together more easily than with the others.

Fire & Earth/Stone are allied:
- Ditto

•Water & Fire are similar together in the way the spread their 'roots'
• Tree & Stone are also similar to each other.
• A water sprite player harvests water blocks, Fire player flames, Stone, living stone, Tree living tree.
• Water players use of air is opposite of normal. Drowning = breathing, In the air = running out of air.
• Fire players must always be on fire, or they die instantly. (Their preferred environment is the most destructive) They start in the nether.
- They don't have access to the overworld until someone from the overworld side opens a portal.
- Stone players may spawn in the nether too, and will be impervious to fire. (so they don't fear their allies expansion) So only confident Water/Tree players will open a portal (or foolish ones)
• Tree players and stone players harvest stone/tree blocks from stone/wood trees.
- Living stone and Tree sprite blocks will share some code with redstone. I:E it will find a path back to the Heart blocks.
- If there is a powered connection, you can work in proximity to that block. But if the connection is broken, then your standing by a dead block and need to start running. Time spent away from living blocks = the same amount of time you can spend underwater.
• Water & Fire players cannot use buckets. They must spread out by using harvested water/fire blocks.
- Their allies can help by using buckets
• Fire/Water players don't have to maintain a Heart block connection.
- They can be caged by others if they are not careful.
• Living wood/Stone blocks will have a low level glow and an ambient particle effect when they have an unbroken connection with their heart block.
- Glow colour is selectable by applying dye to the heart block. GUI button to switch between actual colour view and you(Yellow)/ally(Green)/enemy(red) view.
- Right clicking with an empty hand will bring up the name of the blocks owner
- Alliances and declarations of war can be created within tree groups etc.. (as well as water/stone/fire) Making Trees all allies to each other a mere suggestion.
• You can harvest another sprites blocks, making traps more likely.
- From a tree, or after placement in the world.
- - This allows you a chance to recover a stack of Tree blocks a stone player may have torn up.
• Water players can see in the dark. Their eyes have adapted to the depths of the ocean.
- This effect never wears off so their vision always stranger than others.
- Stone players may be able to see in the dark too, • adapted to cave life. • Inability to create torches using nothing but their 'tree' blocks and a furnace.


Thought of a possible air people harvesting cloud blocks with an allergy for stone and dirt..
But it's mostly gimmicky at the moment.

Okay that was a bit unorganized, but I'm out of time for now.

Take care, and if I don't see you until later, Merry Christmas and a Happy new year!
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Post by Rysiion Mon Dec 16, 2013 4:10 pm

Sounds pretty awesome! I like the ideas behind the whole alliances bit, and if we had a plugin of this caliber I'm sure we could get more players and possibly create entire nations based off the different sprites.
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Post by Mailleweaver Tue Dec 17, 2013 10:46 pm

That all sounds very interesting, but I can think of several things right off the top of my head that would have to be addressed before it would work. I'm sure more would come up as soon as we tried to implement it.

You'd need a way to handle "connections" going through portals when the world on the other side of the portal gets unloaded. And also a way to calculate connections when the heart log is in an unloaded chunk. Some of us like making very long roots.

We'd have to standardize what diagonals are allowed (point, edge, or face) so that you could code that into the connection checks.

I use microblocks of my logs and leaves for stairs. Could those be dynamically added to the connections?

What counts as a player "touching" a log? Checking how far away from a block's coordinates wouldn't work very well since the blocks' coordinates are actually for one of the bottom corners. (The NW corner, maybe? I don't remember.) Standing on a block would mean that you are a whole block away from it if you check coordinates. And you could go farther away from it on one side than you can from the other for the same reason that standing on it puts you a bock away. Assuming my NW guess is right, then standing right up against it on the S or E side means you're a whole block away according to coordinates, but there could be a whole block between you on the N or W sides before you were considered a block away.

We have the rule that if you're fully enclosed in your tree, you can walk anywhere; it doesn't make sense to have to touch a log if you're completely inside your tree. I think this would be very hard to code. We humans can very easily analyze and classify things like this with vague guidelines, but computers have to have very precise and hard rules to follow that would be clunky to try to write out. The code for just this one rule would probably end up looking like our tax laws. And there would be no room for me to say, "eh, use your own judgement. I just want to play in my tree right now."

Nobody would want to do the fire spirit without a texture pack to get the fire animation out of their face.

We wouldn't want people to be able to damage each others' trees/roots for a couple of reasons. It's just not nice, for one. What is war but sanctioned griefing? And it would be impossible to protect an entire root system; if someone was far down one root when it was cut off, they wouldn't be able to get back to repair it before they died.

There would also need to be a way for admins and moderators to enable/disable the effects for people. This would allow them to do it for themselves to leave their tree for moderation stuff, and to do it for others when people want to visit each other to show off their trees.

The glow and particle effect stuff would probably also mean that it would have to be a clientside mod as well as a server mod, so anyone who wanted to play with us would have to figure out how to add your mod to their modpack. It's not that complicated for something with no conflicts, but some people just have trouble doing anything that's not automated. It would mean more work for me and Blazin to try to talk people through that, even if we had instructions posted. And we're rather busy a lot of the time, so people might wait days to hear from us. She has school, work, and family. I have work, family, and a girlfriend. Not to mention all the other stuff life can throw at us.
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Post by Aiko_Niigata Mon Dec 23, 2013 8:48 pm

I WANT SNOW SPRITES
ACTUALLY, NO, SLIME TREE SPRITES BECAUSE DEY COOL
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Post by Aiko_Niigata Thu Jan 02, 2014 8:46 pm

Nvm, forget everything I said... water spirits... though in water they need some kind of speed boost as well.
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