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Most users ever online was 78 on Wed Jul 03, 2019 5:41 pm
We have 249 registered users
The newest registered user is estellapolglaze

Our users have posted a total of 3058 messages in 627 subjects
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If you're interested in joining us in the Tree Spirit Challenge, then visit the How to Join Us thread and follow the instructions there. The server IP address can be found on the top right corner of the page you're reading now, just above where it says what version of Minecraft the server is currently running.
End of time

Thu May 05, 2016 9:06 pm by Mailleweaver

It seems that the end of time has come and gone for the Treecrafters server. I've not been able to put hardly any time into managing it these past few years, and as a result the number of active players has dwindled to literally nothing. In January I started monitoring 24/7 to see if anyone was getting online, and literally nobody but me has been on since then. With that lack of usage I can't justify paying to keep the server online anymore, so I've let the subscription lapse. I'm sorry to see it go, but it seems that it's time; everyone has moved on.

If anyone wants to get in contact with me, just post a message here. I'm leaving the forum up and intact so we can keep in touch, and I plan to keep checking it periodically. Feel free to post updates about your life or invitations for people to join you elsewhere. Thank you for being a wonderful bunch of people and enriching my life beyond what I ever expected. You provided me a haven of friendship when I needed it most. So long, …

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Comments: 9

Modpack Update - Leaf 'n' Logistics v1.2.0

Wed Sep 16, 2015 7:15 pm by Mailleweaver

I've submitted an update to the pack. It's mostly just to get the mods updated. There were a couple of notable changes, though:

  • Rice, seaweed, and cranberries can no longer be left planted on farmland; they'll pop out when they try to grow. They have to be planted on water, and you can only plant the crops, not the seeds. If you only have seeds and no crops, plant the seeds in farmland and bonemeal them to get crops, then plant the crops on water.
  • You can now plant crops instead of only seeds. This was to accommodate the changes to the above crops in Harvestcraft.
  • I replaced Chisel with Chisel 2, so don't be surprised when the interface is different. All the chisel blocks already existing should be fine. You can also now cut them up for microblocks.
  • Rotarycraft terraformers are still broken. Don't place any in the world. This is due to an accidental dependency on BuildCraft. Reika will likely fix this in the next version of his mods.
  • Item nodes should no longer void items when …

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Comments: 6

Modpack Update - Leaf 'n' Logistics v1.0.0

Sun May 31, 2015 7:08 pm by Mailleweaver

I've submitted an update for our modpack with a few more mods to fill in a couple of holes with convenience items. I think this will be our final mod list, and I've tweaked a few gameplay settings to better fit the pack, so I'm going to call this version 1. Once it shows up on the launcher, I'll update our server.

Here's a summary and full changelog:

  • Enabled Journeymap by default.
  • Added ProjectRed, Wireless Redstone CJB, Storage Drawers, and OpenBlocks.
  • Updated Rotarycraft, Bibliocraft, Carpenter's Blocks, Extra Utilities, Fastcraft, Forge Multipart, Ex Nihilo, Hunger Overhaul, Jabba, Harvestcraft, Roguelike Dungenons, and SuperCraftingFrame.
  • Disabled the crop/sapling growth penalty for plants with no direct sunlight.
  • Set practical hoe durability back to normal.
  • Reduced hunger loss rate by 20% so maybe people won't be guaranteed to starve to death when they first start.
  • Disabled seed drops when harvesting crops. You can always craft the harvested crops into seeds if you need more.

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Comments: 3

New Modded Server

Tue Mar 10, 2015 11:20 pm by Mailleweaver

With the upload of the latest version of our modpack (Leaf 'n' Logistics v0.3.0) I've started a new map that I expect to be the one we keep. For the sake of my sanity the new pack is more of an enhanced vanilla than anything else. There aren't any non-vanilla trees except for the Harvestcraft and Growthcraft fruit trees. Let's stick with the vanilla trees for our grandfather trees. We might add more mods later as we find a need for them.

I've spent several hours mapping out a large area around spawn (approx 3000 x 3000) that I'd like most people to stay inside if they can. Most biomes can be found in this area.
You can see this map on our dynmap page at (That's our server address followed by :8123. If the server address changes in the future, just change the part before :8123 to correct your browser favorite/bookmark/shortcut if you make one.)
You can also use dynmap to chat with online players if you can't or don't want to get on the server.

There are a …

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Comments: 12

Server Updated: FTB Unhinged v1.1.0

Sun Apr 20, 2014 4:59 pm by Mailleweaver

I've updated the server to the 1.1.0 version of FTB Unhinged so we can have Blazinfox555 back.  I love you

We do still have bukkit, but I haven't tested much of it. I just downloaded the appropriate versions of everything and copied over my existing configs.

For some reason, it spawned me blow bedrock a couple of times when I first logged in during setup testing. If that happens to you, use the /top command.

Using the [Edit Modpack] button in the launcher, you'll need to enable Biomes-O-Plenty and UndergroundBiomes.

Server Changelog:

  • Enabled Mods:

      Biomes-O-PlentyUnderground Biomes

  • Disabled Mods:


Feel free to add in any client side mods you want (such as JourneyMap or WAILA) if you know how.

I'll probably make a few config changes as we go. I'll post them here when they happen so you'll know what I'm

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Comments: 3

Server Updated: FTB Magic Farm 2 v2.1.6

Thu Mar 27, 2014 9:57 pm by Mailleweaver

I've updated the server to the 2.1.6 version of FTB Magic Farm 2. You have to choose the 2.1.6 version from a dropdown in the launcher to play it. If you leave it set for "Recommended" then it may start up a different version and you won't be able to connect to this server.

I'll say now: No, you can't start your tree with a giant sacred springs oak or giant redwood; and bamboo is not a tree. Stick with real trees that have a 2x2 trunk or smaller.

There are a couple of mods disabled by reasonable request. You'll need to disable them in your pack as well.
Using the [Edit Modpack] button in the launcher, you'll need to disable the mods listed as disabled in the changelog.

Server Changelog:

  • Disabled Mods:

      Blood MagicInfernalMobs

  • Added logs/planks/leaves to the microblocks registry so they can be cut up for microblocks. (See below config for details.)

It'll also be necessary to replace your microblocks.cfg with the one in this zipped folder or paste the following over the contents of your …

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Comments: 4

Merry Christmas

Wed Dec 25, 2013 12:34 am by Mailleweaver

Aiko, Blazin, Ocean, Hidey, Shadow, Bacon, Dust, Dental, and Sarah -- wherever you are -- you've all been especially good to me these past couple of years and I've been blessed to get to know you. Your friendships have been some of the greatest gifts I've ever received, and I hope that I've returned them with friendship at least as kind, caring, and rewarding. You have made this server one of the few places that I feel like I belong. Thank you for being such wonderful people. I'll remember all of you fondly for the rest of my life.

To all of my fellow spirits, past and present, I heartily wish you a merry Christmas!  God bless you all.

Comments: 5

Server Updated: FTB Unleashed 1.1.7

Sun Dec 01, 2013 5:43 pm by Mailleweaver

I've updated the server to the 1.1.7 version of FTB Unleashed. You have to choose the 1.1.7 version from a dropdown in the launcher to play it. If you leave it on "Recommended" then it will only use the 1.1.3 version.

Also, we're going to have to start with a new map. With nobody online, the server was idling at near 100% CPU usage. That's unusable -- I couldn't even log on -- and I don't feel like putting in the effort to figure out where its problem is and how to fix it. Now with a new map, the server idles at 3%. If you want the old map for something, let me know and I'll upload it where you can get it.

Computercraft still hasn't been fixed and the server won't start with it enabled, so we still have to turn it off.
Using the [Edit Modpack] button in the launcher, you'll need to enable the mods listed as enabled in the changelog and disable the ones listed as disabled in the changelog.
Server Changelog (simple):

  • Enabled Mods:

      Biomes-O-PlentyHatsNether OresPower ConvertorsReliquaryVending

  • Disabled Mods:

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Comments: 3

Server Updated: FTB Unleashed 1.1.3

Fri Aug 16, 2013 9:23 pm by Mailleweaver

I've updated the server to the 1.1.3 version of FTB Unleashed. Apparently it's been out, but wasn't announced. You have to choose the 1.1.3 version from a dropdown in the launcher to play it. If you leave it on "Recommended" then it will only use the 1.1.2 version.
Using the [Edit Modpack] button in the launcher, you'll need to enable the mods listed as enabled in the changelog and disable the ones listed as disabled in the changelog.
Changelog (simple):

  • Enabled Mods:

      Nether Ores
      Power Convertors

  • Disabled Mods:

      Misc Peripherals

  • Mystcraft: blindness is disabled
  • Dartcraft: aggressive mobs can be bottled
  • ExtraUtilities: enderpumps are enabled for all non-vanilla dimensions.
  • Gravity Gun: players can't be grabbed.
  • Portalgun: emancipation grills have been disabled.
  • Portalgun: portals can only be placed on logs.
  • Portalgun: turrets ignore players, pets, animals, and villagers.
  • Natura: wheat flour crafting is disabled.
  • ChickenChunks: player …

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Comments: 1

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