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Leaf 'n' Logistics bug reports and balance tuning

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Blazinfox555
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Post by grillo126 Wed Oct 22, 2014 3:38 pm

First topic message reminder :

[edited the music hype for visibility]

As for the modpack : it feels really really REALLY REALLY overloaded to me.

  • My computer's memory (8Go) gets loaded pretty fast.
  • There is a LOT of errors that occurs in the loading and then when playing
  • a LOT of objects that require calculations (cpu usage super high)
  • sometimes hangs and gets my cpu and memory usage to 90-99% until I kill the process


Those are my 1srt negative observations on the pack.
It still looks magnificent

I'd suggest we play with the pack for a week, then we make a vote for each mod to see if we keep them or not.
for the mod count, i'd say around 100 more or less ? needs testing



Here's the spreadsheet


Last edited by Mailleweaver on Thu Oct 30, 2014 6:20 pm; edited 2 times in total (Reason for editing : Link to spreadsheet)

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Post by Althing Fri Feb 13, 2015 5:11 pm

Mailleweaver wrote:You'll have to create a Curse account and login to the FTB forum with that. Let me know what your username is and I'll tell the modpack guys that you're a developer for the pack. I'll PM you a link to the pack's submission thread and the 3rd party modpack guidelines.

Username: althingnorthmet

Thanks Smile
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Post by Althing Fri Feb 13, 2015 5:14 pm

Mailleweaver wrote:
And don't try to open the creative search tab.

Yeah the slightest clicking of the Search button in the creative tab crashes you instantly. Whether your on a Mac or PC.

As for your gamemode. I'll try and make creating a safe spawn area a priority once the server gets a new world.
Something plain, but well lit, mob free and with command blocks to switch your gamemode.
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Post by Blazinfox555 Fri Feb 13, 2015 9:18 pm

Sounds like a plan guys! I've made a base because I need to understand how I will need to start the actual game, or else I'll lag behind real fast. Though it seems I do that naturally Wink

But yeah, just starting out is going to be hard considering the new food stuff, but I love those mods to death (pun intended).

Also, I haven't downloaded fast-craft or whatever. Is it really necessary? Does it really make a difference?
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Post by Althing Fri Feb 13, 2015 10:09 pm

Blazinfox555 wrote:Also, I haven't downloaded fast-craft or whatever. Is it really necessary? Does it really make a difference?

*cough* I don't know... I didn't install Fastcraft either... If I saw mention of it before I forgot about it before I got around to downloading it..

So who HAS downloaded/installed it for the pack already?
Except for Mailleweaver whose instructions we seem to have failed to follow.
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Post by Oceanous Sat Feb 14, 2015 1:47 am

Hey everyone, sorry I've been silent for so long. Just got back college acceptances, so now I can stop worrying about school. Anyways, I tried to install Fastcraft but I'm pretty sure I did it wrong because I couldn't get Minecraft to load and it takes a while to load the pack without it so I haven't been on recently.

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Post by grillo126 Sat Feb 14, 2015 4:51 am

Hey Ocean !
The pack runs at very low fps without both fastcraft and optifine for me (laptop)
To install any additional mod:
1- get the file http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
2- open the ftb launcher, select the pack, push the "edit mod pack" button
3- add mod button
4- select the file you downloaded

and you're done !


Also : check this mod
Draconic evolution
Leaf 'n' Logistics bug reports and balance tuning - Page 4 LbfbPG8

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Post by Mailleweaver Sat Feb 14, 2015 10:25 pm

Blazinfox555 wrote:Does it really make a difference?

My computer couldn't handle the pack without FastCraft. It makes a huge difference for me.
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Post by Blazinfox555 Tue Feb 17, 2015 10:51 am

Alright, well I guess I'll give a slight heads up before Althing makes a new post or something, but we're going to have an update to our mods/modlist and a map reset to go along with it around mid week. Hopefully it will lessen a bit of the load on most of our computers.
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Post by Althing Wed Feb 18, 2015 9:30 pm

Delayed... unexpected work.

Will get to the pack when I have time/a clear head.
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Post by Althing Mon Feb 23, 2015 11:54 am

Update:

Someone needs to take over the mod pack, or choose a pre made FTB pack.

More information here:
https://treecrafters.forumotion.com/t605-goodbye
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Post by Oceanous Sat Mar 07, 2015 6:57 pm

To be honest, I don't know if making a pack of our own is viable right now. Can we modify an existing one, maybe add a few mods, just to get everything up and running?

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Post by Blazinfox555 Sat Mar 07, 2015 8:14 pm

Ocean, me and Maille discussed the status of the server last night. We've decided to do vanilla with about 5 added mods. First, the food and hunger mods, ex nihilo, and then I believe Maille said he had about 2 others he'd like to add. So, hopefully we'll be able to start the new map within a couple of days.
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Post by grillo126 Sun Mar 08, 2015 6:27 am

that's good to hear
Are those 2 mods chisel and carpenter's blocks by any chance ?

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Post by Blazinfox555 Sun Mar 08, 2015 3:29 pm

It's more than just 5 evidently. Maille has put a lot of work into it, so thanks very much!

We should be ready soon after the pack gets accepted by the FTB team. And, yes it appears that those two mods are still in the pack.
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Post by Mailleweaver Sun Mar 08, 2015 10:12 pm

I've put together a new pack that's much smaller than what I was trying for before, as Blazin has said. It's been submitted to FTB for approval, so we just have to wait for them to push it to the launcher. The server is already set up with a new map.
We might be able to add more mods later, but here's what we have for now:
  • Armor Status HUD
  • Better Foliage (disabled)
  • BiblioCraft
  • Carpenter's Blocks
  • ChickenChunks
  • Chisel
  • Damage Indicators Mod
  • Deadly World
  • Death Counter
  • Description Tags
  • Enchanting Plus
  • Ender Book
  • Ender Storage
  • Ex Nihilo
  • Extra Utilities
  • Fastcraft
  • Flatsigns
  • Fognerf
  • ForgeMultipart
  • Growthcraft
  • Hopper Ducts
  • Hunger Overhaul
  • Inventory Tweaks
  • IronChests
  • JABBA
  • Journeymap (disabled)
  • Morph
  • MumbleLink (disabled)
  • Nether Eye
  • Not Enough Items
  • Pams Clay Spawn
  • Pams Harvestcraft
  • Roguelike Dungeons
  • Rotarycraft
  • Ruins
  • Soul Shards Reborn
  • Status Effect HUD
  • Super Crafting Frame
  • The Spice of Life
  • WAILA Harvestability
  • WAILA: What Am I Looking At
  • What Are We Looking At
  • Zoom Mod


I also put dynamp on the server so we can have a map and a way to chat with online players while offline ourselves.
Here's our map: http://67.222.154.43:8123
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Post by Blazinfox555 Mon Mar 09, 2015 10:06 am

Did you forget to add or just mention the Spice ofLife mod for deminishing returns on eating the same type of food?
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Post by grillo126 Mon Mar 09, 2015 1:03 pm

Awersome, thanks Maille

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Post by Mailleweaver Mon Mar 09, 2015 9:56 pm

It's there. Line 40.
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